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Unity: U.M.I.

Level Designer | Technical Designer | Music & Sound Designer

U.M.I. is a mobile strategy puzzle game developed by a team of four students using Unity. Players must collect trash scattered across the map within a limited number of moves, with fewer moves earning higher scores.

In this project, I was responsible for level design, technical design, music and sound effects, as well as partial UI design.

Design Goals

Gallery

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