top of page

Unity: U.M.I.
Level Designer | Technical Designer | Music & Sound Designer
U.M.I. is a mobile strategy puzzle game developed by a team of four students using Unity. Players must collect trash scattered across the map within a limited number of moves, with fewer moves earning higher scores.
In this project, I was responsible for level design, technical design, music and sound effects, as well as partial UI design.
Design Goals
Gallery
bottom of page








